Ruminations on D: An Interview with Walter Bright

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Joakim is the resident interviewer for the D Blog. He has also interviewed members of the D community for This Week in D and is responsible for the Android port of LDC. Walter Bright is the creator and first implementer of the D programming language. He was an early developer of C++ compilers starting from … Continue reading Ruminations on D: An Interview with Walter Bright

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Inside D Version Manager

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In his day job, Jacob Carlborg is a Ruby backend developer for Derivco Sweden, but he’s been using D on his own time since 2006. He is the maintainer of numerous open source projects, including DStep, a utility that generates D bindings from C and Objective-C headers, DWT, a port of the Java GUI library SWT, and the topic … Continue reading Inside D Version Manager

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Project Highlight: Visual D

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In the world of modern software development, a language that is not supported in any of the major Integrated Development Environments is not going to gain very much traction. For better or worse, the IDE has become a widespread and permanent fixture. Programmers are free to use any editor or environment they want in their … Continue reading Project Highlight: Visual D

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The Origins of the D Cookbook

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Adam Ruppe is the author of D Cookbook and maintainer of This Week in D. Modules from his freely available arsd package are used throughout the D community. He is also known for his legendary DConf 2014 presentation. In 2013, Packt Publishing approached me to write D Cookbook. Over the next several months, I was … Continue reading The Origins of the D Cookbook

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Core Team Update: Martin Nowak

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In the early days of DMD, new releases were put out when Walter decided they were ready. There was no formal process, no commonly accepted set of criteria that defined the point at which a new compiler version was due or the steps involved in building the release packages. In the early days, that was … Continue reading Core Team Update: Martin Nowak

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D in Games: Ethan Watson of Remedy Games Goes to GDC Europe

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At DConf 2013 at the Facebook HQ, Manu Evans, then of Remedy Games, gave a talk titled, “Using D Alongside a Game Engine” (follow the link for the slides and video). He talked about Remedy’s experience getting D to work with their existing C++ game engine. The D landscape was a bit different when they got underway … Continue reading D in Games: Ethan Watson of Remedy Games Goes to GDC Europe

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The Why and Wherefore of the New D Improvement Proposal Process

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When a programmer sees fellow programmers contributing code to open source projects, it is unlikely that the question of why will ever come to mind in terms of motive. Regarding technical merit or usefulness, sure. But motive? Coders who are inclined to contribute bug fixes, new features, build systems, or other resources to open source … Continue reading The Why and Wherefore of the New D Improvement Proposal Process

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The DLang Vision and Improvement Process

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The evolution of D has been a process of steady, if not always speedy, improvement. In the early days, Walter was the only person working on the language, the reference compiler, and the standard library, though he did accept contributions. Today, numerous people contribute to or maintain a piece of every aspect of D’s development. … Continue reading The DLang Vision and Improvement Process

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Project Highlight: Auburn Sounds

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One of the questions some people ask when evaluating a language for the first time is, who’s making money with it? That’s no exception with D. While there are a number of companies using D in production, there are also people making money with the language out of their homes. The last Project Highlight looked … Continue reading Project Highlight: Auburn Sounds

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Programming in D: A Happy Accident

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This is a guest post from Ali Çehreli, who not only uses D as a hobby, but also gets to use it as an employee of Weka.io. He is the author of Programming in D and is frequently found in the D Learn forum with ready answers to questions on using the language. He also is … Continue reading Programming in D: A Happy Accident

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