Project Highlight: Visual D

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In the world of modern software development, a language that is not supported in any of the major Integrated Development Environments is not going to gain very much traction. For better or worse, the IDE has become a widespread and permanent fixture. Programmers are free to use any editor or environment they want in their … Continue reading Project Highlight: Visual D

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The Origins of the D Cookbook

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Adam Ruppe is the author of D Cookbook and maintainer of This Week in D. Modules from his freely available arsd package are used throughout the D community. He is also known for his legendary DConf 2014 presentation. In 2013, Packt Publishing approached me to write D Cookbook. Over the next several months, I was … Continue reading The Origins of the D Cookbook

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Core Team Update: Martin Nowak

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In the early days of DMD, new releases were put out when Walter decided they were ready. There was no formal process, no commonly accepted set of criteria that defined the point at which a new compiler version was due or the steps involved in building the release packages. In the early days, that was … Continue reading Core Team Update: Martin Nowak

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D in Games: Ethan Watson of Remedy Games Goes to GDC Europe

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At DConf 2013 at the Facebook HQ, Manu Evans, then of Remedy Games, gave a talk titled, “Using D Alongside a Game Engine” (follow the link for the slides and video). He talked about Remedy’s experience getting D to work with their existing C++ game engine. The D landscape was a bit different when they got underway … Continue reading D in Games: Ethan Watson of Remedy Games Goes to GDC Europe

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The Why and Wherefore of the New D Improvement Proposal Process

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When a programmer sees fellow programmers contributing code to open source projects, it is unlikely that the question of why will ever come to mind in terms of motive. Regarding technical merit or usefulness, sure. But motive? Coders who are inclined to contribute bug fixes, new features, build systems, or other resources to open source … Continue reading The Why and Wherefore of the New D Improvement Proposal Process

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The DLang Vision and Improvement Process

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The evolution of D has been a process of steady, if not always speedy, improvement. In the early days, Walter was the only person working on the language, the reference compiler, and the standard library, though he did accept contributions. Today, numerous people contribute to or maintain a piece of every aspect of D’s development. … Continue reading The DLang Vision and Improvement Process

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Project Highlight: Auburn Sounds

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One of the questions some people ask when evaluating a language for the first time is, who’s making money with it? That’s no exception with D. While there are a number of companies using D in production, there are also people making money with the language out of their homes. The last Project Highlight looked … Continue reading Project Highlight: Auburn Sounds

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Programming in D: A Happy Accident

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This is a guest post from Ali Çehreli, who not only uses D as a hobby, but also gets to use it as an employee of Weka.io. He is the author of Programming in D and is frequently found in the D Learn forum with ready answers to questions on using the language. He also is … Continue reading Programming in D: A Happy Accident

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Project Highlight: The PowerNex Kernel

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Hang around the D community long enough and you’ll discover that people are using the language in a variety of fields for a variety of projects, both professionally and personally. Computer games, scientific software, web apps, economic modelling, even scripted utilities. There have even been a few open source kernel projects using D, the most recent of which is PowerNex … Continue reading Project Highlight: The PowerNex Kernel

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Making Of: LDC 1.0

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This is a guest post from Kai Nacke. A long-time contributor to the D community, Kai is the author of D Web Development and the maintainer of LDC, the LLVM D Compiler. LDC has been under development for more than 10 years. From release to release, the software has gotten better and better, but the … Continue reading Making Of: LDC 1.0

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