Project Highlight: Derelict

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Previous project highlights on this blog were written up both in my own words and in quotes from the project maintainers. This time around is different — it would be a little odd to quote myself while writing about my own project. Derelict is a collection of D bindings to C libraries. In its present incarnation, … Continue reading Project Highlight: Derelict

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Project Highlight: Voxelman

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If you spend any time over at r/VoxelGameDev, you may have seen posts about Voxelman, the plugin-driven game engine MrSmith33 is developing with D. His real name is Andrey Penechko, and he started work on Voxelman after he was inspired by Minecraft to think about all the cool things he could do with a voxel engine, particularly the low-level optimization … Continue reading Project Highlight: Voxelman

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Project Highlight: Timur Gafarov

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To begin with, let’s be clear that Timur Gafarov is a person and not a project. The impetus for this post was an open source first-person shooter, called Atrium, that he develops and maintains. In the course of making the game, he has created a few other D projects, each of which could be the focus … Continue reading Project Highlight: Timur Gafarov

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D in Games: Ethan Watson of Remedy Games Goes to GDC Europe

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At DConf 2013 at the Facebook HQ, Manu Evans, then of Remedy Games, gave a talk titled, “Using D Alongside a Game Engine” (follow the link for the slides and video). He talked about Remedy’s experience getting D to work with their existing C++ game engine. The D landscape was a bit different when they got underway … Continue reading D in Games: Ethan Watson of Remedy Games Goes to GDC Europe

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