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Struct dmd.backend.gloop.UnrollWalker

Unroll loop if possible.

struct UnrollWalker ;


walker Walk e in execution order, fixing it according to state. state == 0: when rdinc is found, remove it, advance to state 1 state == 1: continue, replacing instances of v with v+increment, when second rdinc is found, advance to state 2 state == 2: continue


l loop to unroll


true if loop was unrolled


Walter Bright


Boost License 1.0